ZX Spectrum Next - Using Aseprite
Welcome back to another blog edition! Since my Github repository has been updated with further features to my Spectre's Plugins, I thought I would do a new post on how some of these Plugins can be used in your Speccy Next game development. Before we go further, you will need 2 things, Aseprite, and my Spectre's Plugins. You can actually get Aseprite free, however to do this, you have to build it yourself from their Github. This is not a tutorial on how to build Aseprite, but their Github is here: Aseprite Github What I did, and to be honest what most do for convenience, is purchase from their site, or from Steam. (It is also on offer quite often, and appears in Humble Bundle packages.) The Aseprite website can be found here: Aseprite Website The plugins I have developed can be downloaded from my Github site, where I also have plugins previously mentioned for the Tiled editor. Instructions are included on the site, and of note, they can be used on any version of Aseprite for W...