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ZX Spectrum Next - Using Aseprite

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  Welcome back to another blog edition! Since my Github repository has been updated with further features to my Spectre's Plugins, I thought I would do a new post on how some of these Plugins can be used in your Speccy Next game development. Before we go further, you will need 2 things, Aseprite, and my Spectre's Plugins. You can actually get Aseprite free, however to do this, you have to build it yourself from their Github. This is not a tutorial on how to build Aseprite, but their Github is here: Aseprite Github What I did, and to be honest what most do for convenience, is purchase from their site, or from Steam. (It is also on offer quite often, and appears in Humble Bundle packages.) The Aseprite website can be found here: Aseprite Website The plugins I have developed can be downloaded from my Github site, where I also have plugins previously mentioned for the Tiled editor. Instructions are included on the site, and of note, they can be used on any version of Aseprite for W...

ZX Spectrum Next - Using Tiled

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  Welcome back for another blog edition! This time I look at using the popular map editing program; Tiled, to create level maps for the ZX Spectrum Next. In the last post, we already had a glimpse into this with the script that allowed exporting to a file directly from within Tiled, in a format that can be read by the Speccy Next with something like Nextbuild. This allowed creating maps with up to 256 tiles, so you could create a map from a selection of 64, 16x16 pixel tiles or, 256 8x8 pixel tiles for example. I have now expanded on this and created 3 further scripts, so now have 4 in total. This allows exporting maps in various formats to cover all other areas of tiling....... well apart from the bathroom. Can't help you there! The additional scripts are firstly, up to 65536 tiles, using 2 bytes to store the ID's instead of 1 like in the 256 mode . Second up to 256 tiles with the use of the attribute byte for palette offset, mirroring on the X/Y, rotating and with the facilit...